150 mills and 180 civs. The rest pretty much comes down to your abilities and micro/using hotkeys. It is only visible to you. So whats the best way to go about it? Most importantly, heavy tanks are near-impossible to counter with AT infantry, unlike medium tanks. Then Armament Effort when China starts, Railway Network when youve built all 60% slots on dispersed 2, No focus until Great Purge, Purge in May 1938, Top row War eco, civ construction, free trade, stability in order, Middle row Heavy tank design, industry design, generic military theorist, infantry design in order, Bottom row Army training time, tanks, concealment, recovery rate in order, Use infrastructure, mil->civ conversion, and research juggling to build large industry, 200+ owned civs in 1939 (after Finland and Baltics), prioritize high infra states behind Stalin Line, 230+ mils by Jun 1941, prioritize 40-50% infra states behind Stalin Line, Exceed German factory output by summer 1942, Liberal use of research juggling, electronics, industry, construction 2x, Heavy tank 3 in 1940, Moderns by 1943 with heavy tank designer, HSPG and ModSPG by 1943 with medium tank designer, Land doctrine complete by 1942 (SF right-left), 2 panzer experts, as many terrain traits and amubushers as possible. Ok, lets look at the Focus Tree. In your national focus tree, you should go down the Positive Heroism root as opposed to the Collectivist Propaganda as you get Konstantin Rokossovsky (Armor Genius) and higher research reduction times, making you more advanced by the time you go to war in 1941. Uses: If you're already researching heavies, these are a low-cost way to make it very expensive for your enemy to attack you. All trademarks are property of their respective owners in the US and other countries. Supports: Limit support companies on this one. Once you get past the Great Purge, the Axis should be no bother at all particularly with my military tactic. I decided to test that theory by playing Soviets and imposing a rule of defense only until 1943. Alternatively, just add 1 Medium Armor company (50 tanks) to each of the 168 divisions by 1941, and wipe out the Reich right away, or after a couple of months when the German onslaught wears out against your defenses. As for the ratio, I'd estimate that 5-10 HTDs is in the realm of having a good enough HP:IC ratio and attack to stay cost-efficient. Get a license for the A-32 to get a 70% bonus. Pokmon Scarlet and Violet | Iron Leaves Tera Raid Event Guide, Wild Hearts | Master of the Skies Achievement/Trophy Guide, Wild Hearts | How to Craft the Best Weapons (Weapon Upgrade Guide), https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide, https://www.keengamer.com/article/20176_hearts-of-iron-iv-german-reich-guide, Remorse: The List 10 Xbox Keys Giveaway, 10 Games Releasing In March To Look Out For. However, I use a somewhat different tactic to a lot of players, so the advice I provide may not be your cup of tea, but I have found it gets effective results, particularly against the Axis forces. For HT conversion, I will directly convert my volunteers into heavy tanks. Fewer than 7 infantry is not recommended unless you are quite good at micro and will use them very sparsely as "shock units" which can't be pierced and will take key positions. First of, mot will make your divisions cheaper, but mech will make them have better stats overall. AT in general is useless and you're better off using tanks to fight tanks. You can use 40w pure motorized to attack Finland and get XP in excess of regular but you should keep as much veterancy as you can on your volunteer divs. Still, I like the perpendicular fallback lines. Is it 5-9 divisions out of 24?
As a Russian player, I am very pleased to have such a successful game for the USSR. (same as infantry but no reckon but maintenance). You need to sign in or create an account to do that. Edit: Figured out no-air Soviets are now expire, dead, gone, and invalid. LightningDustt 1 yr. ago. Japan cant go to war with you, Sweden is usually banned, and raiding convoys in certain vital areas is not allowed on some servers.
No Step Back - How the hell do you ussr?! : r/hoi4 - reddit AT and Field hospital supports are useless and too expensive. Honestly, they should just force AI Soviet to go war economy and not rush service by requirement. Thank you! Fix your eco, the rest will be much better. Furthermore, you must make sure you have artillery units in your divisions (or support artillery at the very least). Unfortunately, there is no way to form the "Soviet Union" or "USSR" as Russia in Kaiserreich, but you can form the Russian Socialist Republic. Secure the Administration11. HTD aren't usually necessary for piercing, and you'll usually have full gun upgrades on your heavies anyway; but they are helpful for cheap hard attack. For Kaiserreich Id love to see a united Italy, or a successful Mittelafrika. I'm covering tank templates fourth because they definitely require the most thought of any template. Armor is useful if you believe your division will not be pierceable with upgrades. Let me know, do you think this setup is viable in multiplayer?
Developer diaries - Hearts of Iron 4 Wiki - Paradox Wikis Contributor at KeenGamer, often writing guides and news. Have 7/2 infantry template with engineers, had air superiority while they broke through too! Finally, there's HSPAA, which is arguably one of the best units in the game. State level AA only affects bombers and does some damage to CAS. In your tank, with 112+ air attack total, you will ignore 75% of CAS damage, shoot down 10s of CAS per day, and be able to ignore most of the red air debuffs as well. Therefore, their manpower will massively deplete, causing divisions to simply disappear due to losing all of their HP. Although this may seem a bit odd, placing these land forts will mean the Axis forces will attack you with no luck. I will explain what you should do during the Great Purge below. 2) Playing a big bad Romania, with dividing Yugoslavia, Czechoslovakia and turning Bulgaria, Greece and Turkey into puppets. For more guides onHearts of Iron IV, be sure to check out its game page. That way I can lend-lease their guns to Spain and later China to increase army XP. Cheers!00:00 - Intro00:28 - Starting Set Up05:45 - Airforce Set Up07:22 - Focus Tree Order08:11 - Front Line Set Up12:00 - Delete The NKVD12:40 - Line Up War Goals13:45 - Collab Govs/ Intel Agency Set Up15:45 - Officer Corps Set Up16:40 - Spanish Civil War19:22 - Stability PP Buy20:19 - Events and Decisions20:39 - Intel Agency Finished22:15 - Setting Up Collaboration Governments24:29 - Field Marshal Upgrade27:10 - Tank Design29:39 - Tank Genius PP Buy31:25 - Division Templates32:58 - OutroOP Focus Tree Order:1. This means they should be applied as you'd expect - attack on as many fronts at once as you can to quickly overwhelm your enemy. 1.5K Share 89K views 1 year ago HOI4 Country Guides In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. HSPG will just make you lose to tanks and aren't usually practical.
How to play Soviets since no step back? : r/hoi4 - reddit As a side note, set equipment priority to "normal" for these guys - you don't want them getting anything new over your normal tanks. If you're going to be pierced/being pierced/on a budget (SA) more infantry and fewer tanks is better, all the way up to 10/10, which is arguably better on defense and will take far fewer losses. Im always looking to add to my HOI4 guides, so Ill be sure to review your feedback and add anything useful to the guide. [Touhou], Asphalt 9 - Comprehensive Beginners Guide. If you will be fighting in strongly contested air, or no air at all, just swap a tank out for two of these and upgrade their gun 2 times so they have 56 air attack each. I'm not trying to do the same strategy, but using some parts to improve my game. Unlike many other players who will focus upon Mobile Warfare or the Mass Assault land doctrines, I favour Superior Firepower. First off is the question of motorized, mechanized, or amtracs. Variants: Mot/mech/amtrac has already been discussed. The man is the literal personification of what it means to be an alpha BEAST.BLOOD FOR THE BLOOD GOD!!!!!!!! However there are some countries, like France and South Africa, where it's unavoidable (at least early game). I can't even contain Germany anymore, not even with forts. I would queue civilians factories(there a couple open slots at the start) in Moscow and then do the convert mil-> order, then reorder the construction list. This is a vanilla (1.10.x), multiplayer-oriented guide, but naturally applies to singleplayer as well. Finally, variants. On May 6, 2021, it was announced that Apple TV+ would produce Amit Bhalla's and Lucas Jansen's TV series Hello Tomorrow!, with Bhalla and Jansen co-writing and producing with Blake Griffin, Ryan Kalil, and Noah Weinstein's Mortal Media, Billy Crudup, and Jonathan Entwistle, with Entwistle set to direct the 10-episode . TENERIFE - AVOID THIS SHORTCUT AT NIGHT - ACTUAL 230am FOOTAGE AT END! Hm, that seems like a good idea. Otherwise the games bug out and doesn't let you build the civs until the conversion are finished. ScumpyDawg 18.9K subscribers 172K views 2 years ago Hello and welcome back to another Hoi4! You must rival the German Luftwaffe (air force) to ensure you have air superiority, which is important no matter what land doctrine you go down. Please see the.
Steam Community :: Guide :: How to Form the Soviet Union in Kaiserreich - Greetings comrades! So a panzer leader grind will have 14 infantry fighting on the frontlines and 10 "tanks" assigned to a fallback line somewhere else. SPG gun, reliability, armor is optional if you have extra XP, TD gun, reliability, armor is useful for making space marines with TDs but can be left off. The rest are pure inf too with 10 and 15w and aa/at. Okay so lets talk about how you should actually play the early game given you followed everything pointed out above. I'm waiting till I get enough arty in stockpile to upgrade them to grenadier people. Didn't consider it, didn't know air is now this important. Tanks is 1 or 2 divisions with light tanks. Today in Hearts of Iron IV La Resistance we're showing off my latest MP guide made for La Resistance/Man the Guns specifically designed for competitive multiplayer games of Hearts of Iron IV, as the Soviet Union.As always don't hesitate to comment, and ill get back to you ASAP, oh and do like and subscribe.If you want up to date tips, and advice do feel free to join my discord server, and to take part in my weekly Hearts of Iron 4 MP Games. The whole point of the above tactic is to defend and let them drain their manpower. You can find part 1 here, part 2 here and part 3 here. War Heroes18. "Air Production" Focus is banned pretty much everywhere. Engineers are always good, especially if you have them upgraded for river crossings. I really want to play this game well yet I cannot find a way.
Awesome guide! He must go (this choice is the easiest as Khrushchev is pretty irrelevant). 4. Support Companies: ALWAYS engineers on your marines. I will look to add this information on the guide as soon as possible. By the way, this was generally my first game for the Soviets. Youll need just 10K MArmor for 200 infantry divisions, and this will give your infantry a massive Armor stat boost, to 30-something. Lend lease both sides in the Spanish Civil War and rename the guns to be alphabetically higher.