- Reimplemented radiant hello dialogue, in a similar manner to what I did with Whats on Your Mind?. So now you can hear all of her fun lines. (It's easier to manage compared to four separate mod pages). - Alduin bug was fixed previously but delayed. However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. It didn't make sense for Serana to catch up so quickly with the current Skyrim affairs and Tamrielic history in such a short time (after bringing her home but before Prophet), - Generated lip sync for voice lines that didn't have it. NOTE: Since Remiel has conversations with the vanilla Serana, I recommend you install the Remiel Banter Patch (via Patch Hub, or Xbox mod page) to prevent voice overlap. I've since added in safeguards to ensure that once quests are run, they are no longer run again. This will be accessible through the Serana Menu. - Serana now performs what is called a 'Silent TP' when she has quest commentary. - Recap dialogue on Volkihar Castle Undercroft and Courtyard, - Misc minor fixes to some dialogue here and there, tweaking conditions and existing subtitle typos, - Additions to existing Main Quest dialogue, - New radiant dialogue while exploring the Soul Cairn, and Tamriel at night. Serana will now feel even more responsive and alive during your adventures! - It is important to note that these quests are optional, and do have different outcomes. Serana in the vanilla game notes that it felt so good to breathe again after being woken up. Install hundreds of mods with the click of a button. The powerful open-source mod manager from Nexus Mods. - Added missing voice lines for final romance quest. It should pop up now for those who have finished the Main Quest. On the contrary, if the player isn't currently doing a Dawnguard quest (not at Forebears Holdout, the Volkihar Undercroft, Soul Cairn, etc) almost all of Laura Bailey's lines (except for some radiant player-initiated conversations are disabled in place of Kerstyn's recorded lines. - Added a follow-up line to College of Winterhold commentary. Frankly it'll take too much effort and also cause compatibility issues if I edit that quest for the sake of SDA's sleeping feature, so I've decided to add in this workaround for now. Added in dialogue options to affirm Serana's vampirism, and also completely rewrote the end of the quest (if Serana were to be cured). ESL-Flagged. - Patch functionality was fixed- it should now do its thing properly. This has been fixed. On top of knowing if the player has a vanilla home, I'd also like to add support for modded homes as well. Apocalypse spell support was previously planned to be included, but this has been postponed to Version 3.4. Sometimes Serana will become fixated in a particular direction and continue to face that direction despite the player turning. - Added some missing scripts and flags that allowed the SDA Injured Commentary to be reset, having it function as a radiant commentary feature, as originally intended, - Added more Alternate Voice flags to existing dialogue, - Fixed some staticy sounds with existing dialogue lines, - Removed more redundant records from earlier versions of the mod, - Improvements to quest commentary fragment scripts, - Serana radiant drink sessions functionality. - Removed the added music for the Trust conversation for now, as it was causing crashes for some Xbox users. Steam Workshop::Marriable Serana - Steam Community It wouldn't make sense for Serana to become more outspoken and bantery to other characters so soon after waking up, - Added AlternateVoice=1 condition to hello lines that should have had it, - Workarounds added to prevent FG seduction dialogue from popping up on Serana after she has been married (thanks jgostling!). This is based on a real-life study by the University of Kansas (https://news.ku.edu/2018/03/06/study-reveals-number-hours-it-takes-make-friend), - Decreased likelihood for romance-related combat lines to occur, - Increased cooldown for radiant greets by 33%, - Now dialogue options that lead to kissing/romance scenes are bluntly indicated (i.e. Includes both some radiant and story-driven conversations. Fixed issue of Serana moving her mouth for an empty dialogue line in her opinion commentary (this issue only occurs if you have Fuz Roh Doh installed), Fixed missing voiceline issue for a Laura Bailey line, Added a percentage chance to Dark Brotherhood radiant greets so they aren't as spammy, Fixed Serana's final Companions commentary not playing, Fixed the initial Jorrvaskr Companions greet not playing, - Fixed Auri Banter from playing even if that mod wasn't installed, - Fixed Dark Brotherhood commentary stopping after killing Alain, - Auri Banter is now enabled! (Professional, Platonic, or Romantic relationship), - However, if the player installs the mod after a particular point in Dawnguard (Unseen Visions) it is automatically assumed that the player and Serana are in a romantic relationship. If you have downloaded the Wintersun patch(s) - please re-download the new versions, as they've been edited to reflect this compatibility change as well. - New Radiant dialogue. -You can now ask Serana whether you want her to keep her hood on or not! The "Trust" conversation is gated behind the Serana Romance as this is a very personal topic that more thematically makes sense with the Serana Romance friendship/lover development. You have been warned. If Serana wasn't talking with NPCs such as Ysolda, Carlotta, Lisette, etc she should be now! - Looks like I didn't change the Odahviig/Durnehviir dialogue last time. - Added quest-aware commentary if you take Serana along with you to Alfthand and Blackreach to find the Dragon Elder Scroll. Now it shouldn't be delayed. - Main Quest commentary from Diplomatic Immunity to Elder Knowledge. Gone are the days of Serana using stuff you don't want her to use! Serana should now properly sleep in any inn with a rentable double bed (The Bannered Mare, Winking Skeever, Braidwood Inn, Old Hroldan Inn, Dead Man's Drink, Moorside Inn)! She no longer gets cured immediately, but only 24 hours after (after "thinking about it"). - Once Serana is married (unofficially) the player is added into a custom Serana married faction, which prevents the vanilla marriage proposal dialogue from occurring with other NPCs. yeah youre right, but i was just checking if someone had done these quests its not im reporting a bug or . - SDA On Location Change quest commentaries/scripts will no longer fire if the Serana Cure Quest is active. Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! - Radiant quest dialogue for all the bounty quests (BQ01-04). Sometimes Serana may run off or her pathing may become wild. - March of the Dead. Serana and Sorine (Fort Dawnguard NPC) should have some unique conversations now, starting once Serana first joins the Dawnguard during the "Prophet" quest. This should hopefully compliment characters who are exemplary in magic and resistant to illusion spells. - 130+ brand-new custom names for Serana to call you by! It is now possible to either ask Serana to find a table, find a seat yourself, or have the conversation standing. Ah, e pu anche (udite, udite!) - Serana can now wear whatever you want her to wear! As an NPC, Serana is more intelligent and has many new follower features. If the player chose to destroy the Dark Brotherhood, one of Serana's DB radiant greets should no longer occur, Increased threshold for magicka commenting, Reduced frequency of combat-end greets regarding Serana being tired. - Script fixes for some Serana wait stuff, like whenever she's called to wait when the Dawnguard questline tells her not to. You do not need to romance Serana for this. These add up to a total of 20 new NPC conversations, - Whiterun: Nazeem, Ysolda, Carlotta, Mikael, Belethor, Jarl Balgruuf, - The background music now mutes when Serana sings her songs, - When in a safe interior (like a player home) Serana will now stand still while singing for you, - Fixed some animation triggers for the SDA_SeranaRomance7 quest. Improved DDAF (Dynamic Dialogue Animation Framework) code implementation. - Revoice of some remaining combat grunts/final radiant dialogue. She is the Serana in Laura Bailey's absence. The script fires off when you've talked to her again right after your second rendezvous (Prophet Quest), - Added SDA_Friendship condition to Serana radiant hobbies dialogue as well as radiant humming, - Reduced probability of sneezes and yawns. - Fixed House of Horrors quest commentary not triggering, Fixed missing voiceline issue for Serana Husky commentary, Tweaked conditions for Serana's Radiant Hello Greet to trigger. - Moved some dialogue lines to the "Can I talk to you for a bit?" topic, - Added quest condition to Serana's feeling good line, - A "What's On Your Mind?" If you have more questions or would like to know more, please visit my website! Serana radiant interactions with many new NPCs. - Added in another condition to the Alternate Voice switching script- turns out I forgot Chasing Echoes also took place in the Soul Cairn, not just Castle Vokihar, - Fixed radiant love dialogue not appearing for some, - Added in some more failsafes to ensure Companions commentary runs more smoothly, - Fixed Serana not being able to train you in Speechcraft, - Moved all Serana's goodbye lines into one consolidated branch under a new data quest entry. Hey everyone! If you noticed Serana was unusually quiet in some quests, or should have commented on something, try playing through those bits again and see if she has something to say! Fixes to a lot of commentaries for the College of Winterhold and Dark Brotherhood not playing. - Added in Papyrus log debug messages for the horse feature, to help troubleshoot additional issues. However, if that isn't possible and you want to continue using a save where you've already been, do this workaround: 1. * Even with that considered, this mod will still continue to be developed and updated with a plethora of new content in the future. Giving her a spell book will not work. Serana will greet you as soon as you talk to her, and ask for a final (at least narratively-speaking) date by the coasts of Skyrim. Because the Serana marriage in this mod is treated very differently from typical vanilla marriage, both role-play wise and gameplay wise. You can also choose between two name options for it- "Phoenix" and "Nightshade" as decided from a Patreon poll. - New trading dialogue. - One of the dialogue scripts for the new Serana Romance content was not coded in correctly, which caused Serana to repeatedly do the same ForceGreet loop. This way, you should almost exclusively hear Laura Bailey's voice lines during Dawnguard quests, and for everything out of those quests, Kerstyn's lines. - This bugfix release also incorporates all the fixes of the past hotfix releases (2.8.0.1-2.8.0.2, and some of the code of the hotfix file that was uploaded today), - Fixed seated animations for some Drinking Buddies drinks, - Fixed an issue where Serana would incorrectly refer to you as a female if your character was a male, with one of her radiant romance greets. Without spoiling anything (as this specific Companions commentary has key story beats for Serana's character) Serana needs to be dismissable, and she isn't during any of these Dawnguard DLC quests. - Expanded on a vanilla conversation with Serana once she and the player enter Winterhold. If you are on Xbox, only the latter method is available to you. Note: This does not mean that SDA's Serana is being rewritten to be vanilla+. - Reimplemented "What's on Your Mind" conversations, with better-written dialogue that supersedes the somewhat bland and one-note conversations that were previously there. - The "Kjarah" name was using a voice file with the wrong pronunciation. - Favorite Book Dialogue (No longer The Real Barenziah, now The Herbalist's Guide to Skyrim), - MQ Commentary (Ustengrav, World Eater's Eyrie, Epilogue), - Side-quest dialogue for Bolstering the Ranks, - Side quest dialogue for Dawnguard radiant quests (both sides), - New recap conversation (post-Dawnguard), - "A Return To Your Roots" quest awareness, - Awareness for the Ivarstead Klimmek Quest, - Dawnguard/Volkihar post-glade ambush conversation, - Conversation if you chose to become a vampire to enter the Soul Cairn, - Friendship Conversation (as part of Serana Romance), - Voiced dialogue for the SDA Serana Dialogue Menu, - Kerstyn alternate-voiced versions of Recruit, Dismiss, and Favor dialogue, - Revised Old Stone Walls (both vocal and instrumental vesion) with more emotional vocals. At that point, she's supposed to be force-dismissed from you, but I haven't gotten that to work yet. If there are mods that do this too, do not use them with SDA- you will break Serana's brain! - Fixed some backend problems with the SDA Injured Dialogue. - Serana should no longer comment on how nice the player's house is when the player is in Hjerim and "Blood on the Ice" is currently running, - Made one of the DLC1RNPCGeneralHello lines use the proper voice line, - Replaced the initial "Can I Talk to You for a bit?" (Full release TBD on Apple Music/Spotify/other streaming services). As an NPC, Serana is more intelligent and has many new follower features. - Some Serana Romance quests no longer say whether a quest was complete and logs it in your journal, because a lot of these are just conversations. Just speak to Serana (as long as you know the spell) and you can teach it to her right away. 'Skyrim': Give Your Vampire Companion Serana 1,000 New - Forbes Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. Extensive follower commentary and quest awareness for each of the following quests. It wasn't occurring at all in previous versions due to a buggy condition. Improvements to overall commentary code. - One of the SeranaRomance lines in the sixth mini-quest was re-recorded since I initially got Durnehviir confused for Odahviig. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Whether or not you'd like to ultimately rest or continue adventuring is up to you, the player. - Added in safeguards for "House of Horrors" quest commentary to not occur at the wrong time. A bunch of fixes and content additions. Conditional to only occur if player has started the main quest and is recognized as Dragonborn. Serana Dialogue Add-On - Nexus Mods :: Skyrim Special Edition Thanks to GuerillaTech for pointing them out! It should now be correct. - The FG/OStim check is now made on each player game load, making SDA now able to detect if either of these animation frameworks were installed on an existing SDA save. Serana and Aela are my two favorite followers in all of Skyrim, so to see a follower given as much of an overhaul as SDA . - Drink with Serana (both alcoholic and non-alcoholic drinks) at any inn, and have casual and immersive talks over a multitude of topics. - Repurposed existing SDA conversations ((Stories on the Island, Shop, "How does it feel to be a vampire" dialogue) for Drinking Buddies- you can now talk to Serana about these topics through the Drinking Buddies feature! Big Update! Again, to rectify this just stand still or move in her direction. Not going to do a Molag Bal conversation anymore since having it would be redundant, seeing as it's already one of Serana's radiant conversation choices. If you already completed "A New Covenant" on your current save, you won't be able to play through this quest. - Serana's Raise Zombie toggles are no longer built into the mod, and now will require a patch via the SDA Patch Hub. In a future update, this will be re-implemented. - Added quest commentary for Arvak and Jiub quests, - Added radiant quest dialogue for Volkihar side, - Added a radiant conversation with Serana after she's been injured in a fight and her health is below a certain percentage. You can tell Serana to never equip it at all, or only to equip it if it's daytime and she doesn't have any other headgear. Again, her friendship timer is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar) and tell her, "So, here we are again. Serana's Drinking Buddies and radiant love forcegreet timers (to start the features) have been changed from 2 to 5 days. - Addition of 1st Serana banter framework. - Cure Dialogue Rewrite + Expansion. Please don't do this quest when specific Dawnguard quests are active in your journal. Also made sure to make all of them stop while not running. Type "stopquest SDA_SolstheimCommentary" in the console. - (For non-ESL version) Changed all armor keywords to "light armor", as Serana refers to it as light in her dialogue. - Tweaked existing dialogue cool-downs to prevent them from being spammy, - A lot of radiant world commentary on various locations, from animal dens and bandit camps, to even military barracks, - Commentary on Discerning the Transmudane. Serana asks to go on a date after confessing her love to the Dragonborn . Big Content Update! - Added in a timer quest that controls relationship variables with Serana. - These are technically mini-quests, but they aren't marked on your journal or anything. Previously ignored quests (like "Season Unending") are now covered as well. - Some backend changes for the dialogue conditions of various dialogue. I've just released the latest 3.0 update for my Serana Dialogue Add-On mod, which adds a bunch of cool stuff! - A new "Trust" conversation, which aims to solve a DG plothole. Serana Dialog Add-On Check Out This Mod Serana is already one of the more life-like NPCs in Skyrim. - Removed Alternate Voice toggle scripts- as they're not needed anymore. - Patch update by Noodle Bowl. Previously the condition for this dialogue was carry weight. A lot of the underlying code has been overhauled, so I don't recommend you install this particular update on an existing save. - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). This should prevent Serana talking to NPCs pretty far away, or in a different room, - Some line corrections for SDA Romance Ancestor Glade conversation, - Added more alternate voice toggles, improving the overall VA transition experience. - Redid the code for some of the waiting lines. The player can choose (via dialogue) whether they want Serana's hood to be disabled all times, or only in sunlight (and if Serana isn't wearing any other headgear). Skyrim-AE - Serana Dialogue Add-on MOD Playthrough - 73 (Serana's - Reduced randomness of gift-giving item pool. - A lot of backend improvements on how NPC banter quests are started. - Deleted unnecessary and old dialogue lines from previous iterations of the mod, - Added in missing script to activate Serana friendship timer. - Serana can now store items in a dedicated storage inventory without using or equipping them. Dark Brotherhood faction awareness and quest commentary. - Tweaked conditions for "A Night to Remember" commentary to ensure the first commentary line fires off, - Tweaked conditions for some radiant romance lines to not occur if the player isn't in the mood for touchy-feely stuff, - Tweaked conditions for one of her scripted MQ commentaries to hopefully not occur while Delphine is speaking, - Tweaked dialogue fragment scripts in Serana's Forgotten Vale romance quest, so that her final dialogue lines would fire off properly, - Fixed conditions Serana's quest commentary for Discerning the Transmundane to only occur while that quest is running, - Added in missing voice greets from the previous Radiant Update, - Added in dialogue improvements to the SDA_SeranaRomance4 conversation. - Removed script notification that SDA is not fully revoiced. For the players, just try to role-play and be considerate, alright? It's been improved on the technical level as well so there should be fewer bugs with it. It should now be a blocking branch, so the dialogue would now be harder to miss, - Increased audio of training lines which were too quiet. - Added Serana's brief commentary on Skyrim's factions.